Introducing
GCS3™ Realtime Hand-held Virtual Cinematography
Without a Motion Capture System
Leveraging the patented GCS3's internal accelerometers and gyroscopes, combined with its two proprietary thumbstick controllers, Gamecaster has developed a very efficient way for GCS3 users to virtually "walk around" the virtual world and shoot hand-held without a motion capture system.
The GCS3's realtime hand-held virtual cinematography looks incredibly lifelike, and is accomplished by the user physically walking in place while dollying the virtual camera forward with the GCS3's left thumbstick control. But don't take our word for it, watch the video below to see this remarkable effect for yourself.
GCS3 Realtime Hand-held Virtual Cinematography in Autodesk® Maya®:
Home | Contact | Press | Terms of Use | Privacy Policy | Investor Relations
© Copyright 1999-2010 Gamecaster, Inc. All Rights Reserved


