Virtual Cinematography System
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    GCS3® - Now Taking Orders
    Priced at only $19,995 USD









    PURCHASE:

    Contact us today about a GCS3 purchase by sending an email to GCS3@gamecaster.com and be sure to include your full name, title and company name. We typically respond within one business day.

    Additional Information:

    GCS3 Data Sheet (PDF, 362 KB)

    GCS3 Manual (PDF, 984 KB)

    User Case Study:

    Elliott Animation RollBots™ GCS3 Case Study

    GCS3 Testimonials:

    “GCS3 puts added creative control in our hands by enabling us to produce authentic feeling handheld camera shots for cinematics more easily and quickly than with traditional keyframing.”

    - Greg Mitchell, Cinematics Director, Epic Games


    “The GCS3 is a huge step beyond camera keyframing, especially with respect to complex camera movements. In fact, we can afford to experiment with alternative takes because the results are so immediate.”

    - George Elliott, President, Elliott Animation


    “The GCS3 hardware has a very professional feel to it that is solid and reliable, the control scheme is very intuitive, and the ability to record a camera move in Maya is such a huge positive that allows studios to work within their existing pipeline with very little adjustment to workflow."

    - Justin Denton, Previs Supervisor, Halon Entertainment


    The GCS3 device, system and method of use are protected by the United States Patent No. 7,403,220; Taiwanese Patent No. I-280786; Mexican Patent No. 274183; Chinese Patent Office Notice of Allowance on Patent Application No. 200580028664.8 (PCT/US2005/024439); and patents pending in other countries.

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